Sunday, 9 July 2023

Revisiting 90s Joshi #46

Mariko Yoshida v KAORU (AJW, 8/28/94)

This wasn't perfect. It was rough around the edges and at times they maybe struggled a wee bit to fill the half an hour, but at the very least they went out and worked something different to just about any AJW midcard match of the time (not that I've seen a ton of the 1994 AJW midcard, mind you). Yoshida is returning to action after nearly two years out with a broken neck and it turns into a minor story point throughout. If you'd only seen wrestling from America you'd be shocked that a broken neck isn't the main focus of the match, sort of like how Shawn Michaels came out of retirement after a slipped disc and everyone worked over his back for the next eight years. KAORU hits a couple piledrivers early and Yoshida's selling for the next little while was sublime, the way she'd snap KAORU into a leglock but immediately have to give it up, clutching her neck like the jolt from dropping to the mat had undone two years' worth of rehab. KAORU would go back to it sporadically throughout the match as well, sometimes just to give herself some distance by punching Yoshida in the neck. It worked every time so it would be hard to fault her. Yoshida never brought the same grappling that she would a few years later, it was very different here, much more scrappy and unrefined, but it was also really compelling. It was always gritty if nothing else. Sometimes she'd just grab KAORU's leg and twist it, whereas in ARSION she'd have turned it into something preposterous and beautiful and KAORU would've been scrambling for the ropes. I did love her putting KAORU in a half crab and tearing away her knee strapping, even biting her on the kneecap while the ref' wasn't looking, then she turned it into an STF where the leg was torqued at a putrid angle. Where the match mostly stood out from other AJW stuff was the pacing, which almost felt like a New Japan match at points. They'd go into stalemates and resets, regroup and come back at each other with different strategies. It meant we got a bit of everything, some matwork, some flying, some striking, a few bombs, but I never really thought they were just doing shit to be doing it. Some of the flying was great, especially KAORU's Asai moonsault, and one of Yoshida's topes where she landed all sideways. When it came to the striking they'd often shit-talk each other before throwing brutal slaps. And for the big high impact stuff, Yoshida practically hitting a Ganso Bomb was ludicrous. As the time limit approaches you kind of know what's coming, the bell ringing as Yoshida is pressing to secure a leglock. When they manage to get it restarted Yoshida comes out fast again, but then the neck comes back to haunt her as KAORU just spikes her with a tombstone. Very nifty. 

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